This is important, because you will hear the same tracks loop quite a bit. It’s beautifully written, and really creates a great sense of atmosphere. There’s even some really enjoyable minigames, and while I was initially feeling like the game would be a real slog from a gameplay perspective, the second chapter made me legitimately excited for the acts that will be released over the coming months (or likely years if this story is to be remotely as long as Andrew’s last project.)įinally, the game has an incredible aesthetic, I’ll start with the soundtrack. The puzzles start to pick up, and begin requiring legitimate thought, and for you to pay attention to the story, and the environment. The second chapter is where the game really shines from a gameplay perspective. The first chapter does a great job of getting you to know the main character, and sets up a really interesting environment that I am keen to explore in later acts. The game can be split into two distinct chapters. Fortunately these pieces of bad design are overshadowed by the game’s puzzles. All that said, the third combat sequence in the game is very creative and effective from a writing perspective, but gameplay wise, it sucks. This means that combat adds literally nothing to the game’s experience. Atop this, combat never involves exploring to find a new item or piece of information, something central to this style of game. Hell, Combat sequences have several problems, the first is that they offer no punishment for just dragging random items onto the enemies until it works and the second is that they ultimately are just about dragging random items onto enemies until something works. Specifically during the game’s combat sequences. Hiveswap does use this approach a little. Not exactly the picture of immersive, refreshing gameplay. The problem with this was that you would inevitably just drag all your items onto other items, or, objects in the environment. One of the biggest problems with Point and click adventure games which ultimately led to the genre falling into obscurity – was puzzles making little sense. Those who played Pajama Sam, Freddy Fish, or… that one game about a spy fox are going to be right at home here. If you’re not interested in a world oozing with character and unique writing, I’m afraid Homestuck isn’t really for you.įrom a gameplay perspective, Homestuck is a point and click adventure game. That being said, story is a very large part of what makes this game worth playing. In any case, if I keep talking about story, I’m likely to spoil it for you. However unlike with Homestuck, this character shifting won’t be a story breaking aspect of things. That being said, these introductions are still jarring, and they are likely to be off-putting to those who haven’t read much of Andrew’s earlier work. Atop this, when character swaps occur, it progresses not only the story arc of the character you were just playing as, but also the story arc of the character you are now playing as. Shifts to the perspectives of new characters are ultimately brief, and usually during a direct conversation with them. Hiveswap makes a marked improvement on this by introducing these new characters earlier and more rapidly. Switching perspectives was a jarring experience, that ultimately tested your patience on more than one occasion, as the story would often reach a climatic point on one characters arc, just to throw you into the perspective of a character that you were unfamiliar with and had very little investment in. Homestuck is praised by many as having a cast of unique, well written characters, however the biggest flaw was how it introduced these characters. Homestuck involves the story of four children who unwittingly bring about the end of the world by playing a video game called “Sburb.” The children then go on a wild multiversal adventure. Getting to know a game world, and the main characters within it is an incredible experience which is often forgotten by the vast majority of video game stories.Īndrew Hussie, the brains behind Hiveswap, is best known for writing a story that you may have heard of, a story, called Homestuck. Hiveswap is a game which, right from the moment you click play, oozes charm.
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